I have created an innovative learning experience for my second graders through the use of Makey Makey and Scratch. Makey Makey allows you to connect objects to computer programs through mimicking a keyboard and mouse, while Scratch is an online programming language which has programs that supports the Makey Makey tool. My lesson plan includes the practice of understanding the coins, a penny, nickel, dime and quarter. Through the use of this learning experience students will have a better understanding of the different coins based on looks as well as how much each coin is worth. After drafting this lesson plan, I was provided great feedback from two of my masters courses colleagues as well as one of my professors from this course. This feedback helped me to view my lesson from a variety of lenses and challenged me to think deeper about the plans for my second graders. One peer specifically viewed the lesson through a UDL lens, Universal Design for Learning while another suggested comments from the stand point of a student with ADHD, Attention Deficit/Hyperactivity Disorder. Some changes I made due to the feedback that I was provided was including more step-by-step instruction for my lesson, having students work with a peer to accomplish the task assigned as well as thinking about how this lesson could be extended for continued learning building off this lesson. One colleague challenged me to think about having a portion of the lesson where students do their own project, however, with this new tool and a newer concept of money I think that having a peer to work together will create more success for most students. Take a look at the image below, it shows a portion of my lesson plan with the great feedback that I received from my peers. Not only did I receive feedback but I also had the experience to provide feedback to other colleagues. One review I took the UDL lens while another one I took the lens of supporting a student was ADHD. Both of these experiences I found very useful. Not only to help those who wrote the lessons but it challenged me to think about how I should step back and think about these lenses for my own lessons moving forward. Specifically intersectionality and making sure that as I plan and process this lesson I am not discriminating any students or the privileges that they have. After doing more research to better support my understanding of innovative learning and experiences for students, I searched all types of articles. I found an article that talked about how the Makey Makey increased physical activities in kindergarten children with cerebral palsy, Research in Developmental Disabilities. This article went on to discuss how Makey Makey, "enables people to make nature-based interfaces, it is compatible with all software, and it does not require the user to program or assemble electronics; furthermore, educators are finding ways to increase students' motivation, one of which is making a task more enjoyable" (Chien-Yu & Chang, 2014). From this information it can really show how they Makey Makey can support different types of learning discrimination and provide positive experiences in the classroom for a variety of learners. Another article that I researched on discussed the usefulness for STEM models to foster the next generation of geoscientists, engineers, and technologists, Geoscience Communication. I feel that providing my students with experience of using the Makey Makey and continuing to challenge this thinking it can help provide them important experiences for the future. This article stated that, "scientific and technological education is evolving with the advancement of the digital age, so it is inevitable for pupils and academics to transition to the the development and use of new strategies that allow the overcoming of observed difficulties in the teaching-learning process" (Chien-Yu & Chang, 2014). As a current teach I strive to set my students up for success for the future especially as a lower elementary, providing this thinking at an early age can benefit them as they move on in their education. Take a look at my lesson plan here: https://docs.google.com/document/d/1HUoa7F6TKM9T-x341-CIOPHgZiFRmNfV_V4U7R7cILA/edit References:
Digg. (2013, July 27). Video Games GIF. https://giphy.com/gifs/digg-video-games-EAaw3rLeH0eeQ Cook, C. (2020, July 24). Cook CEP 811 Innovative Learning Experience. Google Docs [Image]. https://docs.google.com/document/d/1HUoa7F6TKM9T-x341-CIOPHgZiFRmNfV_V4U7R7cILA/edit Pedrozo-Acuña, A., Favero Jr., R., Amaro-Loza, A., Mocva-Kurek, R., Sánchez-Peralta, J., Magos-Hernández, J., Blanco-Figueroa, J. (2019). An innovative STEM outreach model (OH-Kids) to foster the next generation of geoscientists, engineers, and technologists. DOAJ. https://doaj.org/article/4a60d8624ee944c58a6f69c1ca8b30a8 Chien-Yu, L., Chang, Y. (2014, September). Increase in physical activities in kindergarten children with cerebral palsy by employing Makey-Makey- based task systems, 35(9), 1963-1969. https://www-sciencedirect-com.proxy2.cl.msu.edu/science/article/pii/S089142221400184X
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